The difference between your puny fists, which are all you start the game with, through the weedy pistol all the way up a rocket launcher or a mini gun is what brings the booming fun. The gunplay is a big part of the draw in games like this, and it is sublime here as well. See, playing Doom these days is an odd experience, as the enemies are always on the same level as you, even when they aren’t, if you get what I mean? In Prodeus, not only can we jump about the place like a demented rabbit, we can aim up and down, and take out enemies on different planes before we try to figure out how to get up there. I’d go as far as to say that it’s better. So we’ve seen that there is the traditional lack of story, and the traditional blood, gore and violence, but what about the actual gameplay of Prodeus, can that be as good as the original Doom? Well, the short answer is no, it isn’t as good as the original Doom. There are even colored keys that open coloured doors to contend with too. The sound is another plus factor, with a wide range of shooty gun noises, monster screams, squelches as they fall to bits and a pumping heavy metal soundtrack that all combine to take me right back to the glory days of those FPS games. In fact, the insane amount of blood and dismemberment makes Prodeus more fun than something that is very fun indeed. It’s helped that the enemies pixelate when you get close to them, and there’s sheer joy in the way they come apart when you hit them with a shotgun blast. The way the game looks just screams retro 90’s boomer shooter, but it all moves at a very smooth, slick pace that belies the simple graphics. It looks good though and the visual quality of Prodeus will take gamers of my vintage all the way back to DOOM on the PC, back when the world was young.
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